![]() ![]() This game play decision is difficult to adapt to pen-and-paper gaming. It’s too hard on the suspension of disbelief. For instance the Mattock rifle only allows carrying four extra clips. But three extra clips could easily be carried on the rifle itself in a saddle holder. This effect is chiefly present at higher difficulty levels, where shooting opponents dead takes a lot more ammunition. This is reportedly a game design choice so players won’t stay bunkered down trading potshots with the enemy. It forces to move to take fresh clips from the enemy as they’re running out, and alternate between weapons so as not to run dry. Mass Effect 2 firearms come with a surprisingly small amount of spare clips. This is especially true since thermal clips are not large items, and could easily be carried on webbing, bandoliers, etc. Thus, from time to time Shepard’s team adopts a gun that has been recommended by an expert – like the Carnifex heavy pistol or the Vindicator battle rifle. Or one that seemed good when used against them – like the Firestorm flamethrower. One No-Prize Hypothesis is that the market is thoroughly dominated by those models that have been ordered by the Council militaries in vast quantities. Other guns find it difficult to compete with models approved by the military and benefiting from huge economies of scale.įrom context, it seems that there’s a mess of lesser-known firearms produced in relatively small runs, possibly by start-up companies. Distinguishing the wheat from the chaff among those takes extensive testing, especially if you have the gunsmithing know-how to correct small problems. The market for this new generation of guns seems dominated by a small number of models. More specialised weapons exist, and are often more powerful than the basic models, but they’re not easy to get. Thermal clips seem to be universal and can be plugged into any small arm. But how many shots they allow entirely depends on how much heat the weapon has to dump into the clip.Ī thermal clip ejected from a weapon is a serious fire hazard. The body of the clip is thermally insulated, but the connector at the top isn’t and is usually glowing white from the heat. Mercenary Zaeed Massani ejecting a hot thermal clip from his M-3 Predator sidearm. Presumably the heat radiation is exaggerated for the cinematography. Thermal clips have to be ejected and replaced once they’ve stored all the heat they can take. In practice, this is very much like firing firearms with removable box magazines. Hence the name “clip”. ![]() This allows for rapid, sustained fire that is more likely to overwhelm kinetic shields – at least until the heat sink is at capacity. The main difference is a new method of heat management, based on geth weaponry. Rather than rely on trigger control to avoid heat buildup from sustained fire, the heat produced by shooting is pumped into a removable sink called a thermal clip. ![]() ![]() The differences are explained below. The rest - mass drivers, use of the Mass Effect on the projectile and the weapon, design aesthetics, weapons telescoping from carry length to combat length when drawn, etc. Firearms now work differently than they did in Mass Effect. Since Shepard is obviously familiar with the new weapons despite having been dead for 2 years, one assumes that those were being rolled out during the first game. ![]()
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